
TRICKtionary
Check out the TRICKtionary to learn all the tricks and add some
new moves to your arsenal.
Trick Definitions & Technical Terms
- 180º (One eighty)
- 360º (Three sixty)
- Airwalk
- Backflip
- Backside Boardslide
- Barspin
- Bartwist
- Benihana
- Boneless
- Briflip
- Bunnyhop
- Condor Air
- Disaster
- Feeble Grind
- Fingerwhip
- Flair
- Foot Jam
- Footplant
- Footplant Tailwhip
- Front Scooterflip
- Front Wheel Grab
- Frontflip
- Fullwhip
- Heelwhip
- Hurricane
- Lipslide
- Manual
- No Footer
- No Hander
- No-Foot-Can-Can
- Nose Blunt
- Nothing
- One Foot Manual (or Hang 5 Manual)
- One Footer
- Rotorwhip
- Scooter fakie
- Smith Grind
- Superman
- Superman Grab
- Table Top
- Tail tap
- Tailgrab
- Tailwhip
- X-Up
Trick Definitions

360º (Three sixty)
Full rotation of the deck and rider. Many riders call the three sixty simply a “three”.
Watch video- 27% VOTES UP
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Airwalk
The rider’s legs are kicked out in a scissor-kick motion and then reversed while in the air. When done correctly it looks like the rider is walking in the air.
Watch video- 63% VOTES UP
- 37% VOTES DOWN
Backside Boardslide
The rider turns his back towards the rail and grinds with the middle of the deck.
Watch video- 59% VOTES UP
- 41% VOTES DOWN
Bartwist
The rider spins the handlebars one rotation while gripping them with one hand.
Watch video- 31% VOTES UP
- 69% VOTES DOWN
Benihana
The rider takes their back foot off and grabs the back of the deck.
Watch video- 55% VOTES UP
- 45% VOTES DOWN
Boneless
Like a bunny hop, but one foot pushes off the ground to spin the scooter into the air. Or simply, an air initiated by a foot plant.
Watch video- 54% VOTES UP
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Briflip
The rotation of the scooter around its vertical axis. The handlebar is the center of the rotation – both hands remain on the handlebar.
Watch video- 55% VOTES UP
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Coping
Metal pipe at the edge of quarterpipes, grind boxes, and other skate park obstacles.
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Disaster
The rider turns 180 degrees and lands with the deck facing transition on the coping.
Watch video- 63% VOTES UP
- 37% VOTES DOWN
Extension
Some half pipes have an extension, an elevated section that provides additional momentum at the beginning of the ride.
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Feeble Grind
The front wheel rides along the top of the grind surface.
Watch video- 63% VOTES UP
- 37% VOTES DOWN
Fingerwhip
A tail whip where the deck is being moved with the fingers.
Watch video- 49% VOTES UP
- 51% VOTES DOWN
Flair
A backflip that is combined with a 180° while jumping out of a quarter pipe.
Watch video- 45% VOTES UP
- 55% VOTES DOWN
Flat Bottom
The transition in modern half pipes is divided into two halves and connected by a horizontal section called the flat bottom.
- 45% VOTES UP
- 55% VOTES DOWN
Foot Jam
The rider wedges their front foot between the fork and deck to balance on the front wheel.
Watch video- 54% VOTES UP
- 46% VOTES DOWN
Footplant
The rider jumps, out of a quarter pipe, for example, and braces himself with one leg on the coping. The other foot remains on the deck.
Watch video- 61% VOTES UP
- 39% VOTES DOWN
Footplant Tailwhip
After a footplant a tail whip is done during takeoff.
Watch video- 41% VOTES UP
- 59% VOTES DOWN
Front Scooterflip
The deck is turned backwards so that it makes a loop. One hand is taken off the handlebar.
Watch video- 68% VOTES UP
- 32% VOTES DOWN
Halfpipe
A construction made out of concrete, wood, metal, or snow with the shape of a pipe cut in half lengthwise.
- 46% VOTES UP
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Heelwhip
The deck is rotated one full spin in the opposite direction of a tailwhip.
Watch video- 34% VOTES UP
- 66% VOTES DOWN
Hurricane
The rider grinds in a board slide and turns the deck in reverse.
Watch video- 32% VOTES UP
- 68% VOTES DOWN
Lipslide
The rider brings the backwheel of the scooter over the rail to enter the grind.
Watch video- 36% VOTES UP
- 64% VOTES DOWN
No Hander
The hands are taken off the handlebar during the jump.
Watch video- 50% VOTES UP
- 50% VOTES DOWN
No-Foot-Can-Can
Both legs are moved to one side of the scooter during the jump and put back on the deck during the landing.
Watch video- 28% VOTES UP
- 72% VOTES DOWN
Nose Blunt
The rider turns 180 degrees over coping and lands with the coping between the front wheel and deck.
Watch video- 46% VOTES UP
- 54% VOTES DOWN
Nothing
Both hands and feet are taken off the scooter during the jump.
Watch video- 35% VOTES UP
- 65% VOTES DOWN
One Foot Manual (or Hang 5 Manual)
A manual with only one foot on the back of the deck.
- 42% VOTES UP
- 58% VOTES DOWN
Roll-In
A variation of the extension with a round transition between table (the deck) and vert.
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Rotorwhip
The rider does a tailwhip in one direction and a barspin in another at the same time.
- 74% VOTES UP
- 26% VOTES DOWN
Scooter fakie
The rider kicks the deck 180 degrees and lands with the deck in reverse.
Watch video- 45% VOTES UP
- 55% VOTES DOWN
Smith Grind
The back wheel rides along the top of the grind surface.
Watch video- 60% VOTES UP
- 40% VOTES DOWN
Superman
While mid-jump, the rider takes their feet off of the scooter and extends their arms in front of them. The rider’s body forms a straight line at the apex of the trick.
Watch video- 38% VOTES UP
- 62% VOTES DOWN
Superman Grab
With this trick a tail grab is done during Superman.
Watch video- 62% VOTES UP
- 38% VOTES DOWN
Table (or the Deck)
Flat platform from which a rider rides into the half pipe.
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Table Top
The deck is pushed outward with the foot during the jump so that the scooter is at a 90° angle to the body.
Watch video- 50% VOTES UP
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Tail tap
The rider stands on the back wheel during this trick – without riding.
Watch video- 38% VOTES UP
- 62% VOTES DOWN
Tailgrab
The back of the deck is held with the hand during the jump.
Watch video- 59% VOTES UP
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Transition
This describes the half circle of the half pipe (with a radius of about 3 m) and leads to the vertical vert located above it.
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Vert
The vertical portion of the ramp that sits above the quarter pipe and is lined at the top by the coping.
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X-Up
The rider turns their bars 180 degrees and crosses their arms.
Watch video- 33% VOTES UP
- 67% VOTES DOWN